Mượn từ bài của bạn Introduction và có sửa đổi đôi chút: Không biết có phải định nghĩa chính xác hay không? Nhưng cũng ráng thử: Video game Console - là 1 máy điện tử (electronic device) được chế ra để chơi game. Và máy đó được hiển thị phát ra từ TV hoặc computer hoặc 1 màn ảnh để từ đó ra chữ Video và game là sự giải trí. Hệ máy đầu tiên ra đời là Atari, và game (không biết phải đầu tiên không) là game Pong được phát hành năm 1972 cho hệ Atari. Những hệ máy mà tui biết tới và sự sống của nó: - Atari 2600: 1978-1990: Specs: [font=arial, helvetica, sans-serif][size=-1][font=tahoma, arial, helvetica, sans-serif][size=-2][font=arial, sans-serif] CPU: 6507, 1.19 MHz Memory: RAM - 128 Bytes in VLSI, ROM - 4K max Graphics: A custom chip named Stella and a graphics clock that run at 1.19 MHz Storage Method: Carts Input: 2 Joystick ports [/font][/size][/font][/size][/font] - Magnavox Odyssey: 1978-1984 - Atari 5200: 1982-1984 [font=Verdana, Tahoma, Arial, Helvetica]YEAR[/font][font=Verdana, Tahoma, Arial, Helvetica]1982[/font][font=Verdana, Tahoma, Arial, Helvetica]COUNTRY[/font][font=Verdana, Tahoma, Arial, Helvetica]U.S.A.[/font] [font=Verdana, Tahoma, Arial, Helvetic\ a]Model#[/font][font=Verdana, Tahoma, Arial, Helvetica]CX-5200[/font] [font=Verdana, Tahoma, Arial, Helvetic\a]Codename[/font][font=Verdana, Tahoma, Arial, Helvetica]Little-Pam[/font] [font=Verdana, Tahoma, Arial, Helvetica]CPU[/font][font=Verdana, Tahoma, Arial, Helvetica]6502[/font] [font=Verdana, Tahoma, Arial, Helvetica]SPEED[/font][font=Verdana, Tahoma, Arial, Helvetica]1.79 MHz[/font] [font=Verdana, Tahoma, Arial, Helvetica]COPROCESSORS[/font][font=Verdana, Tahoma, Arial, Helvetica]Pokey (sound chip), Antic (graphics), GTIA (video)[/font] [font=Verdana, Tahoma, Arial, Helvetica]ROM[/font][font=Verdana, Tahoma, Arial, Helvetica]4K max[/font] [font=Verdana, Tahoma, Arial, Helvetica]RAM[/font][font=Verdana, Tahoma, Arial, Helvetica]16k[/font] [font=Verdana, Tahoma, Arial, Helvetica]GRAPHIC Modes[/font][font=Verdana, Tahoma, Arial, Helvetica]17 graphics modes, including multicolored bitmap and Multicolor character modes, 8 sprites elemens. 320 X 192 hires.[/font] [font=Verdana, Tahoma, Arial, Helvetica]COLORS[/font][font=Verdana, Tahoma, Arial, Helvetica]16 hues, 8 luminances each, 128 colors. 256 colors possible, 16 on screen at once.[/font] [font=Verdana, Tahoma, Arial, Helvetica]SOUND[/font][font=Verdana, Tahoma, Arial, Helvetica]4 channels[/font] [font=Verdana, Tahoma, Arial, Helvetica]I/O Ports/Addons[/font][font=Verdana, Tahoma, Arial, Helvetica]Auto Antenna/Game connect, 2 or 4 controller ports, expansion port (serial)[/font] - Colecovision: 1983-1984 - Atari 7800: 1986-1992 - NES (nintendo): 1985-1995 Processor: 6508 8-bit (using a custom Motorola 6502 class) Processor speed: 1.79 Mhz Resolution: 256x224 (ntsc) or 256x239 (pal) Colors available: 52 Max Colors on screen: 16, 24 or 25. Max sprites: 64 Max sprites per line: 8 Sprite size: 8x8 or 8x16 Picture Scroll: 2 h.v RAM: 16 Kbit (2kb) Video RAM: 16 Kbit (2kb) Min/Max cart size: 192 Kbit - 4 Mbit Sound: PSG sound, 5 channels 2 square wave 1 triangle wave 1 noise 1 PCM
Master system: 1985-1992 [font=arial, sans-serif] Bits (CPU) (8): 8 Bits (Gx): 8 CPU: Z80 MHz: 3.6 Graphics: 240 x 226 Colors Available: 256 Colors on screen: 52 Sprites: 16 Sprite size: 8x8 Audio: Mono RAM: 64Kbits [/font]- Genesis (Sega): 1989-1996 <LI>CPU: Motorola 68000 at 7.61 MHz - 1 MByte (8 Mbit) ROM Area - 64 KByte RAM Area <LI>Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631) - Controls PSG (Programmable Sound Generator) & FM Chips - 8 KBytes of dedicated Sound Ram <LI>Graphics: - 64 simultaneous colors of 512 color pallete. - Pixel resolution: 320 x 224 - VDP (Video Display Processor) - 3 Planes: 2 scrolling playfields, 1 sprite plane <LI>Sound: - PSG (TI 76489 chip) - FM chip (Yamaha YM 2612) - 6-channel stereo - 8 KBytes RAM - Signal/Noise Ratio: 14dB- SuperNes: 1991-1998 CPU: 65c816 (16-bit) CPU speed: 2.68 and 3.58 Mhz RAM memory: 1 Mbit (128 Kbyte) Picture Proc. Unit: 16-bit Video RAM: 0.5 Mbit (64 Kbyte) Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes Colors Available: 32,768 colors Max colors on screen: 256 colors Max sprite size: 64 x 64 pixels Max sprites: 128 Min/Max Cart Size: 2 Mbit - 48 Mbit Sound chip: 8-bit Sony SPC700 Sound channels: 8, uses compressed wave samples - Sega Saturn: 1995-1998 [font=arial, sans-serif] Two Hitachi SH2 32-bit RISC @ 28.6MHz One Hitachi SH1 32-bit RISC VDP 1 32-bit video display processor VDP 2 32-bit video display processor Saturn Control Unit (SCU) Motorola 68EC000 sound processor DSP sound processor 2 Megabytes (16 megabits) RAM 1.54 Megabytes (12 megabits) VRAM (Video RAM) 540 Kilobytes (4 megabits) Audio RAM 540 Kilobytes (4 megabits) CD-ROM Cache VDP 1 32-bit video display processor sprite, polygon, and geometry engine dual 256KB frame buffers for rotation and scaling effects Texture Mapping Goraud Shading 512KB cache for textures VDP 2 32-bit background and scroll plane video display processor background engine 5 simulataneous scrolling backgrounds 2 simultaneous rotating playfields 200,000 Texture Mapped Polygons/Second 500,000 Flat Shaded Polygons/Second up to 60 frames per second animation 24-bit true color graphics 16. Million Available Colors 320x224, 640x224, and 720x576 Resolution Yamaha 24-bit Digital Signal Processor @ 22.6MHz Motorola 68EC000 sound processor @ 11.3MHz 32 PCM (Pulse Code Modulation) Channels 8 FM (Frequency Modulation) Channels 44.1 khz Sampling Rate CD-ROM (2X) 320 Kilobytes/Second Transfer Speed Audio CD Compatible CD+G Compatible CD+EG Compatible CD Single (8 cm CD) Compatible Optional - Video CD, Photo CD, EBook, Digital Karaoke Optional - 512KB Memory Cartridges for game save High speed serial communications port Internal 32-bit Expansion port Internal Multi AV Port for optional Video CD (MPEG) adapter Composite Video/Stereo (Standard) NTSC RF (Optional) S-Video Compatible (Optional) RGB Compatible (Optional) HDTV Compatible (Optional) Analog Control Pad (x2) [/list][/font] - Playstation: 1995-2002 (hình như vẫn còn game phát hành) Analog Joystick Controller Memory Card Link Cable Mouse with Pad RFU Adaptor Multitap Unit R3000A 32 bit RISC processor Clock- 33.8688MHz Operating performance - 30 MIPS Instruction Cache - 4 KB Data Cache - 1 KB BUS - 132 MB/sec. Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed) Maximum Capacity - 660 Megabytes Features Audio CD play XA Interactive Audio Control Pad Two control pad connectors Expandable with multitap connector Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove Serial Port I/O Link Cable Connectivity Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes 24 Channels 44.1KHz sample rate PCM audio source Digital effects include: Envelope Looping Digital Reverb Load up to 512K of sampled waveforms Supports MIDI Instruments - N64: 1997-2001 CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM - Dreamcast: 1999-2002 CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM Resolution: 640x448. Colors: 16.7 million Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable Operating System: Customized Microsoft Windows CE and Sega operating system Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D) Weight: 4.4 pounds, 2.0 kg Release Date: November 20, 1998 (Japan), September 1999 (USA) Còn sau này thì có những máy PS2, Xbox, GameCube. Và những máy sắp phát hành còn có Revolution, PS3, Xbox 360. Có những máy cũ như là: Intellevision, TurboGrafx, Jaguar, TurboDuo thì tui chưa nói tới + thêm những máy portable handheld như Gameboy, GBA, etc....