Lịch sử console

Thảo luận trong 'Hộp lưu trữ' bắt đầu bởi toi5, 29/8/05.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. toi5

    toi5 Try Hard Moderator Lão Làng GVN

    Tham gia ngày:
    27/5/03
    Bài viết:
    6,866
    Mượn từ bài của bạn Introduction và có sửa đổi đôi chút:

    Không biết có phải định nghĩa chính xác hay không? Nhưng cũng ráng thử:
    Video game Console - là 1 máy điện tử (electronic device) được chế ra để chơi game. Và máy đó được hiển thị phát ra từ TV hoặc computer hoặc 1 màn ảnh để từ đó ra chữ Video và game là sự giải trí.
    Hệ máy đầu tiên ra đời là Atari, và game (không biết phải đầu tiên không) là game Pong được phát hành năm 1972 cho hệ Atari. Những hệ máy mà tui biết tới và sự sống của nó:
    - Atari 2600: 1978-1990:
    [​IMG]
    Specs: [font=arial, helvetica, sans-serif][size=-1][font=tahoma, arial, helvetica, sans-serif][size=-2][font=arial, sans-serif]
    • CPU: 6507, 1.19 MHz
    • Memory: RAM - 128 Bytes in VLSI, ROM - 4K max
    • Graphics: A custom chip named Stella and a graphics clock that run at 1.19 MHz
    • Storage Method: Carts
    • Input: 2 Joystick ports
    [/font][/size][/font][/size][/font]


    - Magnavox Odyssey: 1978-1984
    [​IMG]


    - Atari 5200: 1982-1984
    [​IMG]
    [font=Verdana, Tahoma, Arial, Helvetica]YEAR[/font][font=Verdana, Tahoma, Arial, Helvetica]1982[/font][font=Verdana, Tahoma, Arial, Helvetica]COUNTRY[/font][font=Verdana, Tahoma, Arial, Helvetica][​IMG]U.S.A.[/font]
    [font=Verdana, Tahoma, Arial, Helvetic\
a]Model#[/font][font=Verdana, Tahoma, Arial, Helvetica]CX-5200[/font]
    [font=Verdana, Tahoma, Arial, Helvetic\a]Codename[/font][font=Verdana, Tahoma, Arial, Helvetica]Little-Pam[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]CPU[/font][font=Verdana, Tahoma, Arial, Helvetica]6502[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]SPEED[/font][font=Verdana, Tahoma, Arial, Helvetica]1.79 MHz[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]COPROCESSORS[/font][font=Verdana, Tahoma, Arial, Helvetica]Pokey (sound chip), Antic (graphics), GTIA (video)[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]ROM[/font][font=Verdana, Tahoma, Arial, Helvetica]4K max[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]RAM[/font][font=Verdana, Tahoma, Arial, Helvetica]16k[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]GRAPHIC Modes[/font][font=Verdana, Tahoma, Arial, Helvetica]17 graphics modes, including multicolored bitmap and Multicolor character modes, 8 sprites elemens. 320 X 192 hires.[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]COLORS[/font][font=Verdana, Tahoma, Arial, Helvetica]16 hues, 8 luminances each, 128 colors. 256 colors possible, 16 on screen at once.[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]SOUND[/font][font=Verdana, Tahoma, Arial, Helvetica]4 channels[/font]
    [font=Verdana, Tahoma, Arial, Helvetica]I/O Ports/Addons[/font][font=Verdana, Tahoma, Arial, Helvetica]Auto Antenna/Game connect, 2 or 4 controller ports, expansion port (serial)[/font]


    - Colecovision: 1983-1984
    [​IMG]


    - Atari 7800: 1986-1992
    [​IMG]


    - NES (nintendo): 1985-1995
    [​IMG]
    • Processor: 6508 8-bit (using a custom Motorola 6502 class)
    • Processor speed: 1.79 Mhz
    • Resolution: 256x224 (ntsc) or 256x239 (pal)
    • Colors available: 52
    • Max Colors on screen: 16, 24 or 25.
    • Max sprites: 64
    • Max sprites per line: 8
    • Sprite size: 8x8 or 8x16
    • Picture Scroll: 2 h.v
    • RAM: 16 Kbit (2kb)
    • Video RAM: 16 Kbit (2kb)
    • Min/Max cart size: 192 Kbit - 4 Mbit
    • Sound: PSG sound, 5 channels
      2 square wave
      1 triangle wave
      1 noise
      1 PCM
     
  2. toi5

    toi5 Try Hard Moderator Lão Làng GVN

    Tham gia ngày:
    27/5/03
    Bài viết:
    6,866
    Master system: 1985-1992

    [font=arial, sans-serif][​IMG]
    • Bits (CPU) (8): 8 Bits
    • (Gx): 8
    • CPU: Z80
    • MHz: 3.6
    • Graphics: 240 x 226
    • Colors Available: 256
    • Colors on screen: 52
    • Sprites: 16
    • Sprite size: 8x8
    • Audio: Mono
    • RAM: 64Kbits
    [/font]- Genesis (Sega): 1989-1996
    [​IMG]

    <LI>CPU: Motorola 68000 at 7.61 MHz
    - 1 MByte (8 Mbit) ROM Area
    - 64 KByte RAM Area
    <LI>Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)
    - Controls PSG (Programmable Sound Generator) & FM Chips
    - 8 KBytes of dedicated Sound Ram
    <LI>Graphics:
    - 64 simultaneous colors of 512 color pallete.
    - Pixel resolution: 320 x 224
    - VDP (Video Display Processor)
    - 3 Planes: 2 scrolling playfields, 1 sprite plane
    <LI>Sound:
    - PSG (TI 76489 chip)
    - FM chip (Yamaha YM 2612)
    - 6-channel stereo
    - 8 KBytes RAM
    - Signal/Noise Ratio: 14dB- SuperNes: 1991-1998
    [​IMG]

    CPU: 65c816 (16-bit)
    CPU speed: 2.68 and 3.58 Mhz
    RAM memory: 1 Mbit (128 Kbyte)
    Picture Proc. Unit: 16-bit
    Video RAM: 0.5 Mbit (64 Kbyte)
    Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes
    Colors Available: 32,768 colors
    Max colors on screen: 256 colors
    Max sprite size: 64 x 64 pixels
    Max sprites: 128
    Min/Max Cart Size: 2 Mbit - 48 Mbit
    Sound chip: 8-bit Sony SPC700
    Sound channels: 8, uses compressed wave samples
    - Sega Saturn: 1995-1998
    [​IMG]
    [font=arial, sans-serif]
    Two Hitachi SH2 32-bit RISC @ 28.6MHz
    One Hitachi SH1 32-bit RISC
    VDP 1 32-bit video display processor
    VDP 2 32-bit video display processor
    Saturn Control Unit (SCU)
    Motorola 68EC000 sound processor
    DSP sound processor
    2 Megabytes (16 megabits) RAM
    1.54 Megabytes (12 megabits) VRAM (Video RAM)
    540 Kilobytes (4 megabits) Audio RAM
    540 Kilobytes (4 megabits) CD-ROM Cache
    VDP 1 32-bit video display processor
    sprite, polygon, and geometry engine
    dual 256KB frame buffers for rotation and scaling effects
    Texture Mapping
    Goraud Shading
    512KB cache for textures
    VDP 2 32-bit background and scroll plane video display processor
    background engine
    5 simulataneous scrolling backgrounds
    2 simultaneous rotating playfields
    200,000 Texture Mapped Polygons/Second
    500,000 Flat Shaded Polygons/Second
    up to 60 frames per second animation
    24-bit true color graphics
    16. Million Available Colors
    320x224, 640x224, and 720x576 Resolution
    Yamaha 24-bit Digital Signal Processor @ 22.6MHz
    Motorola 68EC000 sound processor @ 11.3MHz
    32 PCM (Pulse Code Modulation) Channels
    8 FM (Frequency Modulation) Channels
    44.1 khz Sampling Rate
    CD-ROM (2X)
    320 Kilobytes/Second Transfer Speed
    Audio CD Compatible
    CD+G Compatible
    CD+EG Compatible
    CD Single (8 cm CD) Compatible
    Optional - Video CD, Photo CD, EBook, Digital Karaoke
    Optional - 512KB Memory Cartridges for game save
    High speed serial communications port
    Internal 32-bit Expansion port
    Internal Multi AV Port for optional Video CD (MPEG) adapter
    Composite Video/Stereo (Standard)
    NTSC RF (Optional)
    S-Video Compatible (Optional)
    RGB Compatible (Optional)
    HDTV Compatible (Optional)
    Analog Control Pad (x2)
    [/list][/font]
    - Playstation: 1995-2002 (hình như vẫn còn game phát hành)

    • Analog Joystick
    • Controller
    • Memory Card
    • Link Cable
    • Mouse with Pad
    • RFU Adaptor
    • Multitap Unit
    • R3000A
    • 32 bit RISC processor
    • Clock- 33.8688MHz
    • Operating performance - 30 MIPS
    • Instruction Cache - 4 KB
    • Data Cache - 1 KB
    • BUS - 132 MB/sec.
    • Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
    • Maximum Capacity - 660 Megabytes
    • Features Audio CD play XA Interactive Audio
    • Control Pad Two control pad connectors Expandable with multitap connector
    • Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
    • Serial Port I/O Link Cable Connectivity
    • Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
    • 24 Channels
    • 44.1KHz sample rate
    • PCM audio source
    • Digital effects include: Envelope Looping Digital Reverb
    • Load up to 512K of sampled waveforms Supports MIDI Instruments

    - N64: 1997-2001
    [​IMG]

    CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
    Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
    Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
    Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM

    - Dreamcast: 1999-2002
    [​IMG]
    • CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
    • Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing
      Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling
    • Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
    • Resolution: 640x448.
    • Colors: 16.7 million
    • Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
    • Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
    • Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
    • Operating System: Customized Microsoft Windows CE and Sega operating system
    • Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
    • Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
    • Weight: 4.4 pounds, 2.0 kg
    • Release Date: November 20, 1998 (Japan), September 1999 (USA)
    Còn sau này thì có những máy PS2, Xbox, GameCube. Và những máy sắp phát hành còn có Revolution, PS3, Xbox 360. Có những máy cũ như là: Intellevision, TurboGrafx, Jaguar, TurboDuo thì tui chưa nói tới + thêm những máy portable handheld như Gameboy, GBA, etc....
     
Trạng thái chủ đề:
Không mở trả lời sau này.

Chia sẻ trang này