Bạn nào biết cách cấu hình cho giả lập jpcsp để chơi Super Robot Wars Z2 thì chỉ mình với, sao mình vào giả lập làm hoài mà ko chạy được file iso >"<
Game Title: Super Robot Taisen Z2 Saiseihen Platform: PSP Emu: Jpcsp 0.6 2643 (or later) Setting: |Video| [X] Only GE graphhics (not recommended for homebrew) [-] Use vertex cache [X] Use shaders (experimental) [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders) [-] Disable UBO (automatically disabled if not supported, only relevant when using shaders) [X] Enable VAO (only relevant when using shaders and vertex cache) [X] Enable saving GE screen to Textures instead of Memory [-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) [X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI) |Memory| [X] Ignore invalid memory access (not recommended for test reports,but improves performance) [X] Ignore unmapped imports (not recommended) |Media| [X] Use Media Engine (Works only with 32bit JPCSP) [-] Extract media files to tmp folder [X] Decode audio files with sonic stage (you must have ss installed for this to work) [-] Use non-native fonts from flash0 folder |Compiler| [X] Use compiler (dynarec) [-] Output profiler into to profiler.txt (only for compiler) [50] Maximum method size