cho hỏi tí ,ff9 làm sao qua khúc thằng steiner hỏi thằng già modric về giờ tàu đến mình nói chuyện với nó ,nó toàn hỏi uống cafe gì ko trả lời no thì nó kêu suy nghĩ lại trả lời yes thì nó bảo nó happy điên cái đầu sáng giờ
chạy qua chạy lai nõi chuyện sau đó đi ra ngoài đến cửa lên xuống tàu là đc mà bác. Theo nhớ là nc với garnet rồi ra ngoài thì sẽ thấy đồng đàng của Zidane cũng vừa qua
cái hardmode kiếm ở đâu vậy nhỉ. mà đánh yan thì sao mình bị virus dc, có món nào tự mình làm mình virus ko hay cầm vũ khí hên xui đập vào ng. chơi lấy ex2 hay lvl 1 nhỉ
vẫn cứ hóng 1 ngày FF 9 dc thế giới hiện đại quan tâm hoặc làm remaster, remake, sequel các kiểu :V Có điều Zidane main char thiết kế hơi dị, không phải tộc người ko ăn ảnh như mấy bản khác Game tuyến tính nên chơi hòa bình là end, cảm giác cứ tiếc tiếc muốn chơi sau hòa bình như mấy game WRPG :3 Sau mười mấy năm vẫn chưa chưa tìm được game nào vượt qua FF9 về độ ham muốn chơi lại (y)
cho hỏi ngay đĩa 1, khúc đánh kiếm 2 người, 100/100 và bà brane cũng hài lòng sao toàn dc cho 900v là sao :(
Làm lại đi. Nhiều cao thủ có nói làm một phát ăn ngay. Mình thì chưa bao giờ lần đầu tiên đc luôn, mà toàn phải 4 5 lần mới đc Có 10.000 gil thôi mà
Bên forum insanedifficulty.com có mấy bản mod FF9 rất hay ở đây có ai chơi chưa ? Final Fantasy IX : Alternate Fantasy ( của Tirlititi ) http://www.insanedifficulty.com/board/index.php?/topic/6778-final-fantasy-ix-alternate-fantasy/ Link down : http://www.hiveworkshop.com/forums/pastebin_data/7551wb/_files/AlternateFantasyUS_3.2.zip Mã: Like Unleashed, it changes the abilities of the party and the strength of enemies, but : 1) Its main purpose is not the difficulty (d'oh wrong website?!) but the overall renewing of the game experience. 2) The extend to what has been modified is quiet larger that for Unleashed (AI has been modified, some enemies use new abilities, some "mini-game" parts have been modified, etc...). One of the point of the mod is too enhance the statuses. Some basic spells deal statuses additionnally to their damage. Here is a list of the principal changes in the player's abilities : Zidane Trance skills deal much less damage What's that?! inflicts Blind to everyone now Annoy has been replaced by Free Energy : a regular attack with 100% accuracy and no backrow reduce Sacrifice has been replaced by Regenerate : use an ether on the team Lucky Seven has been replaced by Warm Up : increase Zidane's strength by 25% Thievery has been replaced by Transcend : bring Zidane to Trance Vivi Fire spells have a chance to inflict Heat (base : 5%, 10% and then 20%) Ice spells have a chance to inflict Freeze (base : 5%, 10% and then 20%) Thunder spells have a chance to inflict Slow (base : 10%, 20% and then 40%) Slow has been replaced by Annoy (80% of inflicting trouble) Demi has been balanced from 30% of max HP with 40% accuracy to 25% of max HP for 80% accuracy Death has been replaced by Gradual Petrify (75% accuracy) Break is now an Earth elemental attack in addition to inflicting Petrify (30% accuracy) Water sometimes inflict Shell to its targets Meteor has been replaced by Waterga : Water damage plus Silence (50% accuracy) White Magic Panacea only cures Poison but is multi-targeting Stona only cures Gradual Petrify but is multi-targeting Confuse and Berserk are now magical attacks in addition to inflicting statuses Most of status-inflicting spells have their accuracy upscaled Holy sometimes inflict Regen to its target Dagger The full powered Ark now deal damage twice, allowing to deal more than 9999 Eiko Fenril is a wind eidolon by default Quina LV5 Death has been replaced by LV5 Flare : inflict non-elemental damage to enemies with lvl multiple of 5 LV4 Holy has been replaced by LV4 Def-less : randomly decrease defence of enemies with lvl multiple of 4 LV3 Def-less has been replaced by LV3 Aerial Slash : inflict Wind damage to enemies with lvl multiple of 3 Doom has been replaced by Lightning : Thunder damage plus Silence to one target (50% accuracy) Roulette has been replaced by Self-Destruct : convert Quina's current HP into damage on all the enemies Aqua Breath has 75% accuracy instead of 50% Matra Magic has been replaced by Zombie Breath : non-elemental damage plus Zombie on one target (20% accuracy) Limit Glove has been replaced by HP Switching : switch Quina's current HP with an ally's ones Twister has 50% to inflict Float in addition to its Wind damage Earth Shake has 100% to inflict Slow in addition to its Earth damage Frog Drop has been replaced by Devil's Snack : use a Dead Pepper on all enemies Freeze has been replaced by Cocytos : Ice damage and inflict Slow on one target (100%) Mustard Bomb has been replaced by Phlegethon : Fire damage and inflict Haste on one target (100%) Freya Lancer's damage are increased, as well as its MP cost Dragon Breath has been replaced by Dragon Life : apply Auto-Life on Freya Six Dragons has became single-targeting for 15 MP Cherry Blossom is more powerful Dragon's Crest has been replaced by Ikari : deal physical damage and Trouble to all the enemies (50%) Amarant Aura has been replaced by Starburst : deal 60 times an enemy's level as damage Demi Shock's accuracy has been upscaled from 50% to 80% Countdown has been replaced by Concentrate : increase an ally's Magic by 33% for 28 MP Steiner Iai Strike has been replaced by Quadraslash : a physical attack using the elemental power of Fire, Ice, Thunder and Water The accuracy of the 4 break abilities have been upscaled Thunder Slash now inflict 21% of target's max HP as thunder damage Climhazzard has been replaced by a weaker Shock : deal 2 times the physical damage on one target Shock has been replaced by Sword Dance : deal 2 times the physical damage on all enemies ; it's a magical attack Marcus Added 2 abilities for the time he is with you on the disc 2 : Strong Hit (more damage but harm Marcus) and Contaminate (100% to inflict Poison) Also, Ragtime Mouses Quizz has been refreshed The most frustrating bug of the game has been corrected : the last Tetra Master rank displays properly Few weapons can be used by several characters (for instance, Dagger can use the... dagger) The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit) Enemies' spells have been modified using similar principles as the player's spells Phoenix Pinions now cure Doom ; they also cost and sell cheaper A mini-game has been re-added at the beginning of disc 3. It was half present in the game's code and had the following comment in the japanese version : Quote また制作途中なのでバグレポート不要で〜す Which means in short that it was too much buggy and boring to be in the final game. While the bugs have been corrected, it will likely not keep you on tenterhooks for hours ^^" Excalibur II can now be acquired by two different methods : 1) Reach and beat Hades in less than 14 hours, 2) Get all the treasures of the game (there are 3 little mistakes allowed) to obtain the higher treasure rank. Some particular cases don't count (Stilzkin's sells and Ragtime Mouses's/Ozma/Hades rewards mainly). Kupo Nuts don't count by theirself but all the one-time rewards count (roughly 1 per disc from disc 2). Similarly, Chocographs don't count when you unearth them but the treasure themselves count. Also, Mimics count. In the end, that makes 404 unique treasures to find. There are more, but I'll let you find it by yourself. Have fun ! Bonus : Hades Workshop ( phần mềm chỉnh sửa FFIX của tác giả Tirlititi ) Link down : http://www.hiveworkshop.com/forums/pastebin_data/fxqiwr/_files/HadesWorkshop.zip Mã: The features so far : - Can open Final Fantasy IX files in .bin format, - Should be able to open any version (langage). - The first time you open a FF9 file, it will scan it and create a configuration ".hwf" (Hades Workshop File) in the file's folder, - Read and edit datas about : --- Spells and abilities the party can use, --- Base statistics of the party, --- Commands the party has, --- Stats and spells of enemies, --- Items (regular and key items), --- Shops (regular and synthesis shops), --- Dialogs and texts, --- Some UI textures (charmaps, items' icons...) --- Battle scene's models. Important things to note : - Works under Windows only (32 bits, I guess, for 64 bits, you may recompile the source code I redistribute), - I'm using a GUI system called wxWidgets, since I'm quiet new with it (and with C++ programming in general), there are some problem with it : --- I didn't find how to remove the dll requirements so they are packed with the program. --- The source code will maybe make some of the C++ programmers out there yell (I'm more used to C) :lol: - Some texts are displaying "µ" where it shouldn't. Actually, µ is not a printable character in FF9 and it's only here to mark an opcode request (text color changing...), - Also, Items displayed in the "Command" datas are not the good ones. They are sorted differently for those datas and I didn't search where this order is defined. It only concerns the "Item" and "Throw" commands, though.
http://gamek.vn/pc-console/final-fa...uoi-cung-cung-co-tren-pc-2015123123082602.chn Mới đọc được tin FF9 sẽ chuyển thể sang bản di động và PC vào năm sau, chắc đợi chuyển thể chơi lại xem có mở rộng thêm gì mới ko
ngày xưa ps1 hạn chế, giờ texture nhồi dc bnhieu thì cứ nhồi thôi, so sánh thử Steiner ở bản mới rất nét
nhớ không nhầm thì là chỉnh trong mục config. chỉnh walk thành run hoặc giữ chặt nút tròn (Cancel) khi di chuyển
Hôm bữa đọc đâu đó, thấy asm bảo đang bị square enix và play store dọa nếu làm nữa sẽ cho biết tay hay gì đó. Giờ chẳng biết em nó ra sao, thấy đang post bài Việt hóa FF4 bên box thảo luận game ấy.
cái ff9 trên pc có save load như trên giả lập không nhỉ. Trong này có bác nào thử chơi lv1 lấy ex2 chưa ?
không có save load như giả lập, nhưng được cái bạn đang chơi đến khúc nào thì bạn có thể continue lại ngay khúc đó (ngay khúc mới chuyển cảnh), như vậy bạn có thể vô tư quit mà không cần đến điểm save